#BehindTheScenes


In the time between major tasks during development of SUPERHOT: MCD I had a chance to work on a prototype of an idle dungeon crawler. We had a few separate prototypes of different aspects of the game. I was working on a pure gameplay prototype testing how fun it is to see your party exploring a procedurally generated dungeon without much input from the player.

And of course, the game needed to be to the beat.

Files

95A.zip 15 MB
Sep 26, 2018

Get 9-5A (2018)

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